New from Looney Labs is Anatomy Fluxx
Over the Easter weekend I had the opportunity to play Tubyrinth with my family. In short this game was easy to learn and play. It has a rules set that lets adults play at one level and children at another that makes it fun for everyone. Read more about it here. We have a demo of this game in store so come on in and give it a try.
I have a sealed box of Masters 25 available at $236.00 tax included also today the new Challenger decks arrived $39.99 each.
We have a number of new games in stock including “Get The MacGuffin”, “Tiny Epic Kingdoms and Kingdoms Heroes’ Call”, and “Star Fluxx”. All are well priced and loads of fun.
In stock @FictionAddiction #dungeonsanddragons
Several new games are in most notably “Stronghold 2nd Edition”, “Get Off My Land”, and “Muze”. Q-Workshop dice are starting to come back in stock from a long backorder. Get yours before they sell out again. For a complete list Game Feed
As expected the Gloomhaven release sold out almost immediately. The good news is there are more on the way.
Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for travelling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.
This is a legacy game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.
Essentially, every turn a player will play two cards out of their hand. Each card has a number at the top, and the number on the first card played will determine their initiative order. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.